AI Insights · Timothy · July 2021
Top 5 Stickman Games in Saudi Arabia Q2 2021 Performance
Discover the performance trends of the top 5 Stickman games on a unified platform in Saudi Arabia during Q2 2021, including downloads, revenue, and active users.
In the second quarter of 2021, the top 5 Stickman games on a unified platform in Saudi Arabia demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared during this period.
Stick War: Legacy
Throughout Q2 2021, Stick War: Legacy saw its weekly revenue peak at $510 in late April, with notable fluctuations across the quarter. Weekly downloads remained relatively stable, averaging around 6K, peaking at 6.8K in mid-April. However, weekly active users showed a slight decline from 16.8K at the start of the period to 14K by the end of June.
Stickman Party: 4 Player Games
Stickman Party: 4 Player Games experienced consistent weekly revenue, with peaks reaching $112 in mid-April. The game saw a significant drop in weekly downloads from over 24K in early May to around 13K by the end of June. Despite this, weekly active users remained strong, starting at 207K in late March and ending at 174K by the end of the quarter.
Stick Warriors - God Infinity
Stick Warriors - God Infinity had a notable increase in weekly revenue, particularly peaking at $179 in early June. Weekly downloads also showed an upward trend, hitting a high of 1.2K in mid-May before stabilizing around 550. Weekly active users consistently grew, peaking at 5.3K in late May, before slightly declining to 4.5K by the end of June.
Anger of Stick 5: zombie
Anger of Stick 5: zombie maintained a steady weekly revenue, peaking at $84 in late May. The game saw a sharp decline in weekly downloads from 11.3K at the end of March to just over 3K by the end of June. Correspondingly, weekly active users also decreased significantly from 40.9K to 14.5K during the same period.
Draw a Stickman: EPIC 2 Pro
Draw a Stickman: EPIC 2 Pro showed stable weekly revenue, with occasional peaks such as $67 in late April. Weekly downloads were consistent, averaging around 750, with a notable increase to over 1K at the end of May. Weekly active users maintained a steady range, starting at 9.6K and ending at 9K by late June.
For more detailed insights and data on these Stickman games, visit Sensor Tower.